Maliyo Games’ third annual Junior Internship is aimed at Lagos children aged 10 to 14 who are curious about games, technology, art, storytelling and problem-solving. Hugo Obi’s public post frames it as hands-on exposure to how games are made, not merely played.
This is a small programme with a larger lesson. Africa’s games industry cannot rely only on university graduates, bootcamps and self-taught adults. The talent pipeline needs earlier contact with production habits: deadlines, feedback, collaboration, design thinking, coding, art, sound, UI and storytelling.
The practical path is to turn youth programmes into repeatable curriculum. Studios, schools and sponsors should create age-appropriate game-making clubs, publish learning outcomes, protect children’s data and safety, and connect the best young creators into later internships, jams and mentorship.
